10.0 (AKA Tic-Tac-Toe, coming from the Roman numeral form 0.X.0) to appear so that the article doesn’t get outdated too soon. In my emulation-related article & tutorial series, I’ve deliberately waited for the final version of the brand new and pretty much groundbreaking ScummVM 0. MS-DOS I wouldn't say is tricky, just a P.I.A and time consuming much like the Amiga was before the PUAE core made life easier on us all.Many of you may have heard of ScummVM, THE multiplatform (including Windows Mobile) interpreter for LucasArts (and similar) adventure games. For me quality is better than quantity but each to their own. I do love ScummVM so if you see my YT video showcase, all the games have their own theme and I used boxart for the wheel to make it look a little different. Personally I focus on systems/games I enjoy or my family and friends adore, I do them and I do them well. You'll see guys bragging they have 300+ wheels BUT I guarantee most of them are a mess and not complete or just "garbage games" that nobody would actually want to play. My advice would be not to fall in the trap of trying to have so many wheels. I did PM you warning you about the sound in some Lucasarts games, glad to hear you're done with ScummVM. Any suggestions for tricky ones to look at, I like the challenge. Will be back shortly to work on my next emulator. I've spent so long fixing my Hyperspin I've not played any games. Also had issues with day of the Tentacle sound crackling, so just used the Mac sound file and all good now. In the ScummVM folder there is a comi folder with the game files and the scummvm file (comi is written on first line) Rompath=/storage/emulated/0/Hyperspin/Roms/ScummVM/ Remember we have "roms_only=false" in the ini file when using the folder trick, so the games show even if the rom path is incorrect. Your rom path looks wrong to me from what you stated in the first post and what's in your comi example. There's free software called "Files 2 Folder" that can easily do this for you, taking multiple files, naming folders after them and then moving each file into it's own folder. The knock on effect is that all media (including theme zips) have to be in a named folder for each category (e.g wheel & video) for it to be found. I can see that's been used from your scummVM.xml file (e.g comi/comi). We use the "folder trick" for this system, each game has it's own folder with it's game files and a scummvm file inside. The ScummVM android app didn't support launch intent for Frontend support, I doubt that's changed. You've posted in the right part of the forum but sometimes forum members don't notice it's an Android related topic. Do you have a guide or a quick link on what to do please?Īhk files are for Rocketlauncher which is the backbone of Hyperspin on PC. Inside the "comi" folder, I have the comi.scummvm file, this has one line "comi"ĭark13, you comment, is this for Android? I can't see where I'd put this file. My Game image is located inside this folder: Parameters=cores/scummvm_libretro_android.so My Settings file, ScummVM.ini set up as below:Įxe=32/.RetroActivityFuture HyperList XML Exporter Version 1.3 Copywrite (c) 2009-2011 William Strong I've got my Database file: ScummVM.xml as follows (using the folder/game structure as eplained in the guide): If I go through one game as an example, maybe that will show what I'm doing wrong? By the way, these games all run directly in Retroarch when selecting the *.scummvm file. The Wheel now works fine, but when I try to launch a game I get "warning trying to launch missing rom". I fixed my Media issue, I just had to put sub-folders in all the Media folders for each game and move their files into it.
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